The chart shows that when the human likeness of an object becomes more familiar to us we become more cautious. At the bottom of the chart is a zombie and a prosthetic hand. These are below a corpse because these lifelike objects move, therefore we are more aware of them.
The video below is about six minutes long, but shows how the Uncanny Valley is related to video games and the effects it has on the player. This puts the Uncanny Valley into perspective, a must watch to anyone not sure, well anyone really
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