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"The digital domain has become a host
for previously works, including literature, music,
and artwork. Authored works are
creatively redefined, their key aesthetic and cultural
references translated and transposed
into digital contexts. In practice there are many
examples of this from the assimilation
of Ian Fleming’s & Michael France’s ‘Goldeneye’
into a computer game to 3D animation
inspired by music and lyric such as ‘It’s not the
end of the world by The Super Furry
Animals.
This unit requires the transcription of
a narrative or body of investigation and knowledge
into a complex project that exploits
the aesthetic possibilities of digital environments. It
requires the selection of an
appropriate source of inspiration and to critically define its,
narrative structure, aesthetic
qualities, environment, and characters.
The unit brings together all the skills
and knowledge acquired on the course and applies
them to the creation of a complex and
sophisticated piece of animated project work.
This is required to demonstrate a
developed understanding of research, narrative theory,
analysis, conceptualisation, design
development, and technical proficiency. Significantly
this unit marks a key transition for
students from directed to self-directed study. Although
closely monitored and supported by
staff the proposal for the project is student led.
The creative methodology is
increasingly devised by the student and alongside the
Research (Framing Practice) unit sets
the scene for the responsibilities and roles
students will adopt in the final stage
of their studies."