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Tuesday, 30 November 2010

Content of the Brief


Content -

"The digital domain has become a host for previously works, including literature, music,
and artwork. Authored works are creatively redefined, their key aesthetic and cultural
references translated and transposed into digital contexts. In practice there are many
examples of this from the assimilation of Ian Fleming’s & Michael France’s ‘Goldeneye’
into a computer game to 3D animation inspired by music and lyric such as ‘It’s not the
end of the world by The Super Furry Animals.

This unit requires the transcription of a narrative or body of investigation and knowledge
into a complex project that exploits the aesthetic possibilities of digital environments. It
requires the selection of an appropriate source of inspiration and to critically define its,
narrative structure, aesthetic qualities, environment, and characters.

The unit brings together all the skills and knowledge acquired on the course and applies
them to the creation of a complex and sophisticated piece of animated project work.

This is required to demonstrate a developed understanding of research, narrative theory,
analysis, conceptualisation, design development, and technical proficiency. Significantly
this unit marks a key transition for students from directed to self-directed study. Although
closely monitored and supported by staff the proposal for the project is student led.

The creative methodology is increasingly devised by the student and alongside the
Research (Framing Practice) unit sets the scene for the responsibilities and roles
students will adopt in the final stage of their studies."

Mars Attacks! (1996)

In my opinion, the 1996 Tim Burton movie "Mars Attacks" is a bit of a marmite movie, either you really love it or you really don't.


Martians have been seen orbiting the earths atmosphere. The Aliens then Land on U.S soil for an arranged meeting with the president which unfortuantley doesn't go to plan. The martians main leader decides that instead of negotiating with Earth, they will choose to invade the planet destroying all which stands upon its soil. Throughout the film we see a cast of familiar faces who fight back against the martian forces in a last stand to protect the Earth and rid the aliens from it once an for all.

One of the first things that you notice about the movie itself is the cast. Box office actors and actresses such as, Jack Nicholson, Jack Black, Pierce Brosnan, Danny Devito, Sarah Michelle Gellar and Natalie Portman all feature in the movie at some point, some main parts and others not so.


The thing that I believe really makes this film work is its satire towards the whole Sci Fi genre and what it represents. I honestly believe that Tim Burton did a very good job when directing this movies because it works really well in the way it presents itself, which is a 1950's B movie.

Burton did his research well, throughout the movie we can see obvious references to earlier movies such as "War of the Worlds" and "The Day the Earth Stood Still". One of the most obvious references that Burton makes to these B movie classics throughout "Mars Attacks" is when "The Martians land in Nevada(alleged  home of area 54). Burton reminds us of those famous scenes in which the U.S army battles the aliens and crude artillery, matched against the sophisticated ray guns of their adversaries".

Character Modeling Maya Tuts Progress

In this post are the character Body and Head completed, I didnt find this tutorial hard but a little tricky in places to get it right. Although it is not perfect, this progression will help me in later projects to experiment deeper into this from of modeling.

 


The thing that I found most challenging in these tutorials were the characters feet, These took me the longest to do, other than the head of course. I am still unsure as to whether the look ok or not, with practice it should come more naturally.


Sunday, 28 November 2010

Character Bible


Thursday, 25 November 2010

Final Height comparison

Height comparison is something that I really need to push throughout this project. I need to know how tall each of my characters are and also show each of their body masses so that I can see how they measure up to one another.


Car Model Progress

Here is some progress from the Car Tutorials, I am finding them ok but they just take a bit of time.


This is the Near finished model of the car, just needs a few details added to it to give it the Mustang feel. I am very pleased that I have got this far with this tutorial because this one has been once that has really helped with my modeling skills within maya. 


 
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